BIGDAMAGE
BIGDAMAGE
"A duel of minds where a single blow decides everything."
In BIGDAMAGE, victory doesn't depend on speed, but on your ability to read your opponent. Take control of a skeleton boxer in a tactical showdown where positioning and energy management are the keys to survival.
THE OBJECTIVE OF THE GAME IS TO WIN THE FIGHT. CHOOSE YOUR POSITION FOR THE TURN, SELECT WHERE YOU WILL ATTACK. YOU CAN CHOOSE BETWEEN 3 OPTIONS:
- ATTACK: UNLEASH ALL THE ENERGY YOU HAVE ACCUMULATED.
- CHARGE: ACCUMULATE ENERGY, WHICH POWERS UP YOUR ATTACKS AND HEALING.
- HEAL: RESTORES YOUR HEALTH BASED ON YOUR CURRENT CHARGE.
REMEMBER THAT IF YOU ARE HIT, YOU WILL LOSE YOUR CHARGE, SO PLAY CAREFULLY.
Quick Controls
- Select your position: (P1, P2, P3) to set your defense.
- Choose your target: Click on the markers in the enemy field to lock in your attack.
- Execute your action: Choose between Attack, Charge, or Heal according to your strategy.
Will you be able to predict the next move and land the definitive blow? It’s time to show why they call it BIGDAMAGE.
This game was made for the Micro Jam 054. Big
The condition was hard to fit in, but I really think that going for a duality of stily of gameplay for the player was a good aproach, and mi idea was to give a twist around what´s something that can be big in videogames. So i though, Big Damage is fun in games.
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Borguir |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Godot, No AI, Pixel Art, Turn-Based Combat, Turn-based Strategy, Versus |



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